#pragma once

#include "IGameState.h"

// SGD Wrappers
#include "SGD Wrappers/CSGD_DirectInput.h"

class LoadGameState : IGameState {


public:
	void Enter();

	void Exit();

	bool Input();

	void Update(float elapsed);

	void Render();

private:
	LoadGameState();

	LoadGameState(LoadGameState& menu);

	virtual ~LoadGameState();

public:
	static LoadGameState* GetInstance();
};
